![]() ![]() Create: Property and/or global variable is created in the shader.Not editable to indicate what's the variable name to use when editing this value by script.ĭefines if the current property/global variable is to be created on the current shader. ![]() The generation process removes special characters, whitespaces and adds an underscore at the beginning ( ie: " My Property Name" becomes " _MyPropertyName" ). This is the variable name that contains the value, this is automatically generated using the Name parameter, it's greyed out and not editable. This is the name that will be shown in the material properties label, useful for organization purposes or to generate a Property Name. ![]()
0 Comments
Leave a Reply. |